Subject: [ggl] Reviewing GGL against Boost requirements
From: Barend Gehrels (Barend.Gehrels)
Date: 2009-04-18 12:39:42
> Perhaps it would be a good idea to walk through Boost guidelines
> regarding dirs and files structures, naming, etc. and do a kind of
> review of GGL source code. This could make it clear what kind of changes
> and how deep changes would be required to follow Boost policies.
> I could do it by walking through the Boost policies documents 
> and , list every guideline/requirement and check if GGL does follow
> it or not.
>  http://www.boost.org/development/requirements.html
It is a good idea, sure. I've done it when I first submitted. Most of
the stuff will be according to these. The guidelines are updated last
year, e.g. I saw that the directory structure is now according to how
they are normally in the boost sandboxes (thought it was not like that
Anyway, if you can do it it would be welcome. I know I didn't follow the
80-character guideline anymore, and I also favour tabs, but maybe we
should adapt it again.
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