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Subject: [ggl] Header inclusion guards
From: Barend Gehrels (Barend.Gehrels)
Date: 2009-04-19 15:39:39

>> One thing more about this: the namespace. Should it be changed as
>> well?
> I'd stick to Boost best practice and rename to ggl. [snipped] GIL variant seems to fit GGL best
OK, I'll think about it.

One thing: if we (ever) merge the geometry cores with e.g. GTL we have
to reconsider this. But that influences probably only the core part.

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