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Geometry : |
Subject: [ggl] Definition of exception types
From: Barend Gehrels (Barend.Gehrels)
Date: 2009-06-15 03:53:05
Thanks Hartmut, Mateusz,
> I want to admit the solution you've explained it very interesting
> and has potential to make errors handling consistent across
> not-a-small library as is GGL. I like it.
> The fact it's based on upcoming standard elements is a strong plus.
>
> However, as it introduces significant changes and would require to
> update many places in the library, I'm not the right person to discuss
> and decide on further applicability of this solution.
> So, I would leave this aspect of the discussion to Barend and Bruno.
>
>
I was finishing something so didn't have the time yet to dive into this,
but I'll come back to it.
Regards, Barend
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