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Subject: [ggl] ggl::overlaps
From: Chris Browet (cbro)
Date: 2009-06-18 05:23:38

BTW, for ggl::overlaps, wouldn't AND'ing be more efficient than OR'ing?

If I had to write an optimized compiler, I'd say that if the first condition
of a AND is false, I'd bail out with FALSE without testing the other
conditions, while OR'ing means you systematically have to test all

- Chris -
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