Subject: [ggl] Any way to simplify polyline in following way with GGL?
From: Barend Gehrels (barend)
Date: 2011-02-11 05:34:42
Op 11-2-2011 11:24, Denis Pesotsky wrote:
> Nice. I don't have coordinates, but can make some. Any precision limit
> for input coords is needed?
Great. No limit needed.
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