Subject: Re: [geometry] Bounding box checked first?
From: Sebastian (boost_at_[hidden])
Date: 2012-02-09 03:17:12
> Therefore in many use cases it is adviceable to check that yourself.
> Boost.Geometry contains the primitives (box, envelope, within)
I totally agree (and this is also what I thought). I just wanted this one
clarified because this behavior isn't mentioned in the (rather minimalistic
;) ) documentation and the code is too complicated for me to understand. But
thanks for the clarification.
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