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Geometry : |
Subject: Re: [geometry] breaking change on transform strategies
From: Bernhard (Bernhard.Schmitz_at_[hidden])
Date: 2013-11-25 05:58:26
Bruno Lalande wrote
> Thanks to maker functions, our code could basically
> become (using C++11 syntax, just replace with BOOST_AUTO otherwise or pass
> the strategies directly):
>
> auto rotate = make_rotate_transformer(...);
> auto translate = make_translate_transformer(...);
> bg::transform(..., rotate);
> bg::transform(..., translate);
>
> That would automatically return the right type of strategy, depending on
> the type of parameters passed (so you'd need to use the same type as what
> your points use, does that make the code even uglier in your situation?)
> and the number of parameters (e.g. the 9 params overload would return a
> strategy for points of dimension 2).
>
> Barend: what do you think of this?
> Bernhard: would this help at all?
Thanks for the explanation, I understand the reason for the change better
now. Also, I'm in favour of everything that reduces compile time. ;-)
For me, I think, I can live with it as it is now. But generally I think this
kind of maker functions would be a good addition.
What I do not yet understand, is why there are two dimension parameters. If
this can indeed be used with different source and target dimensions, then I
think the documentation should explain what happens if the dimensions are
unequal, because I cannot think of a "standard" behaviour for that.
Regards,
Bernhard
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