Subject: Re: [geometry] Compute Normal in 3D
From: Bruno Lalande (bruno.lalande_at_[hidden])
Date: 2014-01-30 11:48:43
The current 3D situation is fairly well summarized by Adam. Except the
"non-official" bit - arithmetic functions in BG are absolutely official and
I will add a cross product operation to the library - that's honestly the
only building brick I can bring in a reasonable time right now, as I still
have to finalize the work on variants (only 2-3 algos left). A "normal"
algorithm is planned but no ETA at all yet.
More generally, I'm basically the one who was supposed to bring the 3D bits
into BG - being mostly the only author really interested in that. I just
have troubles finding the time for that, and even more because I work on
more general features.
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