
Geometry : 
Subject: Re: [geometry] Compute Normal in 3D
From: Bruno Lalande (bruno.lalande_at_[hidden])
Date: 20140130 11:48:43
Hi,
The current 3D situation is fairly well summarized by Adam. Except the
"nonofficial" bit  arithmetic functions in BG are absolutely official and
public.
I will add a cross product operation to the library  that's honestly the
only building brick I can bring in a reasonable time right now, as I still
have to finalize the work on variants (only 23 algos left). A "normal"
algorithm is planned but no ETA at all yet.
More generally, I'm basically the one who was supposed to bring the 3D bits
into BG  being mostly the only author really interested in that. I just
have troubles finding the time for that, and even more because I work on
more general features.
Regards
Bruno
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