Subject: Re: [geometry] Compute Normal in 3D
From: Adam Wulkiewicz (adam.wulkiewicz_at_[hidden])
Date: 2014-01-30 17:00:47
2014-01-30 Bruno Lalande <bruno.lalande_at_[hidden]>:
> The current 3D situation is fairly well summarized by Adam. Except the
> "non-official" bit - arithmetic functions in BG are absolutely official and
I thought they're not documented but apparently I was wrong (
Sorry for confusion.
> I will add a cross product operation to the library - that's honestly the
> only building brick I can bring in a reasonable time right now, as I still
> have to finalize the work on variants (only 2-3 algos left). A "normal"
> algorithm is planned but no ETA at all yet.
> More generally, I'm basically the one who was supposed to bring the 3D
> bits into BG - being mostly the only author really interested in that. I
> just have troubles finding the time for that, and even more because I work
> on more general features.
You're not the only one interested in 3D :) but for now I have other things
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