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Subject: Re: [geometry] How can I Help?
From: Henry Roeland (henry_at_[hidden])
Date: 2014-11-26 13:07:02


Hi Adam,

Thanks for quick and helpful response.

> On 26 nov. 2014, at 17:48, Adam Wulkiewicz <adam.wulkiewicz_at_[hidden]> wrote:
>
> Hi Henry,
>
> Henry Roeland wrote:
>> Dear all,
>>
>> First let me introduce myself: my name is Henry Roeland 37 years old and currently working as software engineer for a company that delivers maps to car companies like BMW and VW.
>> I'm working in the testtools team that is responsible for a map viewer and maptest batch tool.
>> Technics that we use are C/C++, Sqlite, spatialite and of corse boost.
>>
>> Personally I have multiple years of C++ experience and busy getting up to speed with geometry technics in 2D. NeXT to that just started with studying advanced datastructures and algoritms like b+tree and r*tree.
>>
>> Currently I see your rtree as a perfect candidate for in memory container/index/cache in our map interface. As I wrote in my previous email the feature that is not supported yet is paging. How can I help to accomplish this feature? Are there specs? Or am I the only one in favior of this feature?
>
> Certainly not the only one. People are asking about it from time to time, using Interprocess' mapped file as a replacement. You're the only one who is willing to help with the implementation. I greately appreciate it.
>
>
> As I mentioned before I was thinking about a stateful allocator/storage/manager handling file or files/pages, cacheing etc. This allocator would return pointers which when dereferenced would force the allocator to load and cache data. Then, there would be a mechanism to tell the allocator that some pointers/data aren't used anymore. It could be done explicitly by calling some function on allocator like:
>
> persistent_allocator alloc(...);
> rtree<..., persistent_allocator> rt(..., alloc);
>
> rt.insert(...);
> rt.insert(...);
> rt.insert(...);
> alloc.flush();
>

I don’t know about an rtree but from my homework:-) concerning b-trees I understood that pages can be handled as nodes themselves. Pages can be split and contain multiple nodes depending on size. If we could create a stable interface for Page(Nodes) then this interface can become public leaving the Node interface hidden???
It can also have other advantages to alloc a group of nodes (Page) together in terms of memory alignment(Your don’t need a smart pointer for every node only for the page?), Also in terms of (de)serialisation and bulk load handling a group of nodes would IMHO be better (if its possible).

> The next step could be adding of some hooks or traits for allocators which would be called by the rtree internally on the end of some operation, e.g. insert. So this wouldn't be a C++ allocator anymore since it'd have additional methods.
>
> To avoid storing a reference to allocator/storage in those smart pointers the rtree could notify the allocator/storage when a pointer is dereferenced and data is required. So the responsibility for the notification of allocator/storage would be moved from a pointer to the rtree.
>

The Page Node can administrate its size and its free size and have a smart_pointer telling when it was last used and dependency_checker /unload checker with responsibility for notification. Maybe we can use Boost Signals2 for notification?

Together with a Page/Storage manager I’m thinking about the following points:
- Policy for when to load/unload. traits as you point it out.
- Size of rtree must be known at all times. If some limit is reached start unloading (allocator can tell the size?) to bottom pages that are less used?
- 25%/50%/75% percent of the top of the tree must remain in memory for speed???
- define 3 actions/states for a page: loaded, unloaded, unloaded but cached as memory map.????

> Finally the rtree could notify the allocator/storage each time the data owned by a pointer is no longer needed but this probably wouldn't change anything. Furthermore modifying and releasing the nodes before an operation is finished wouldn't be safe in case when an exception was thrown. In fact, this allocator should keep a copy of nodes in memory during a whole operation and then at the end of the operation save the data into a persistent storage.
>
>
> The next thing is how to serialize data from and to node. We should ask ourselves should we allow the users to implement other persistent storage variants on their own. If the answer was no, then we could just internally in the persistent allocator use the internals of the rtree. But if we wanted to allow it (which IMO should be done) the most straightforward way would be to expose the interface used by the rtree internally to access node's elements. Exposing it would mean that we couldn't change it in the future, so I'd prefer to avoid it. Instead, we could mimic or directly use Boost.Serialization interface for Nodes. In this scenario a specific Node would know what data must be saved and loaded and it'd be able to save or load to/from some generic Archive. Depending on the needs this could be some temporary 1-node Archive gathering data for later or a target Archive capable to serialize data on the fly, it'd depend on an allocator/storage.
>
> This way we could also support versioning on a node level, the same way how it's done in Serialization. So changes would have to be done on a nodes level not in the user-defined allocator. An example could be an implementation of a rtree variant storing additional data in nodes (hilbert r-tree) or additional types of nodes (PRtree). Also arbitrary user-defined Values would be serialized the same way (using Serialization or familiar Serialization-like interface).
>
> And this way we'd also support Serialization in one go.
>
>
> We'd probably need some file header with the parameters of an rtree both in persistent storage and in serialization support. Similar as with nodes, an rtree could know how to load/save the header from/to some Archive. The rtree should e.g. check if it's possible to use persistent storage and load data, e.g. if it wasn't created using incompatible parameters, etc.
>
>

How is it with backwards compatibility? I can imagine that Storage work can break something already running?

If I’m talking rubbish just tell me I can handle it:-)

Thanks for beneath info to getting me started. I will have to read it a few times to understand it all.

Kind regards,

Henry

> So this is how I see it. Of course it isn't a plan, rather an idea. Feel free to point out any errors or present your ideas.
>
>> I started studying your code and busy generating uml diagram of your code to get the big picture.
>
> Ok, if you have any questions feel free to ask. Maybe I'll do some introduction about the internals.
>
> 1. Nodes
>
> The rtree handles nodes using visitor pattern. It's more or less how Boost.Variant and static_visitor works.
> Currently there are 2 types of nodes, internal nodes and leafs. Internal nodes store a container of Box, pointer pairs, leafs store Values of type passed as the 1st rtree template parameter.
> Furthermore nodes can store static-size or dynamic-size containers. The kind is identified by a tag.
>
> For each kind there is a template allocators<> storing allocator objects needed to construct internal nodes and leafs.
> There are also specializations of utilities create_node<> and destroy_node<> implementing creatin and destruction of nodes.
>
> Everything related to nodes is here: https://github.com/boostorg/geometry/tree/develop/include/boost/geometry/index/detail/rtree/node
>
> 2. Algorithms
>
> Nearly all operations are implemented using visitor pattern: insertion, removal, query, copy, destruction (https://github.com/boostorg/geometry/tree/develop/include/boost/geometry/index/detail/rtree/visitors).
>
> The simplest one is a visitor checking if a node is internal node or a leaf: https://github.com/boostorg/geometry/blob/develop/include/boost/geometry/index/detail/rtree/visitors/is_leaf.hpp
> The most complex operation is insertion.
>
> 3. Insertion
>
> bgi::detail::rtree::visitors::insert<> allows to insert a Value or an Element on a desired level of a tree (there are 2 specializations). See:
> https://github.com/boostorg/geometry/blob/develop/include/boost/geometry/index/detail/rtree/visitors/insert.hpp
> line 403 and below.
>
> The flow of an original R-tree balancing algorithm was slightly changed to allow nice decomposition of functional parts.
> At each level of traversal:
> 1. For internal node
> 1.1. bgi::detail::rtree::choose_next_node<> algorithm is called (default implementation in line 25 of visitors/insert.hpp)
> 1.2. the tree is traversed using the choosen node
> 2. For leaf a new Value is added
> 3. If there is an overflow (too many elements)
> 3.1 a bgi::detail::rtree::split<> algorithm is called (default in line 109 of visitors/insert.hpp)
> 3.2 split algo creates a new node and...
> 3.3 bgi::detail::rtree::redistribute_elements<> is called, it redistrbutes contained elements between nodes
>
> Depending on parameters various algorithms are used, each rtree type may specialize its own algorithms.
> In fact all rtree variants define different redistribute_elements<>.
> linear and quadratic rtrees uses the default insert<> and choose_next_node<>.
> R*tree specializes also choose_next_node<> and insert<>.
>
> Each variant has its own directory:
> https://github.com/boostorg/geometry/tree/develop/include/boost/geometry/index/detail/rtree/linear
> https://github.com/boostorg/geometry/tree/develop/include/boost/geometry/index/detail/rtree/quadratic
> https://github.com/boostorg/geometry/tree/develop/include/boost/geometry/index/detail/rtree/rstar
>
> 4. Parameters and options
>
> All of the above, nodes and algorithms are identified by tags (using tag-dispatching technique).
> Binding of rtree parameters with tags is done in bgi::detail::rtree::options<> and can be seen here:
> https://github.com/boostorg/geometry/blob/develop/include/boost/geometry/index/detail/rtree/options.hpp
>
> 5. Pack create
>
> Plus there is also 1 packing algorithm creating the rtree in a top-down manner here:
> https://github.com/boostorg/geometry/blob/develop/include/boost/geometry/index/detail/rtree/pack_create.hpp
> It works more or less like a classic top-down kd-tree creation algorithm using object median split.
>
>> One remark is that I have to help in my own/spare time.
>
> Sure, no pressure. I'm working on the rtree in my free time as well and I appreciate any help :)
>
> Regards,
> Adam
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