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From: Bohdan (gejrlaug_at_[hidden])
Date: 2003-07-29 17:24:19


"Brock Peabody" <brock.peabody_at_[hidden]> wrote in message
news:006401c35611$5b518dd0$580a10ac_at_npci.com...
>
>
> > -----Original Message-----
> > From: boost-bounces_at_[hidden]
> [mailto:boost-bounces_at_[hidden]]
> > On Behalf Of Gregory Colvin
> > Sent: Tuesday, July 29, 2003 1:15 PM
> > To: Boost mailing list
> > Subject: Re: [boost] Re: GUI/GDI template library
> >
> > On Tuesday, Jul 29, 2003, at 12:25 America/Denver, Brock Peabody
> wrote:
> > ...
> > > I don't think custom resource files would be any easier to edit that
> > > inline C++ code. I think they would be much less easy to edit and
> > > read.
> >
> > It's been a few years, but the last time I was writing a GUI
> application
> > for an international market the shops in Japan, Korea, and Ireland
> that
> > we paid to localize the application required platform-native resource
> > files as their starting point. Neither custom resources nor C++ code
> > would have been acceptable. And before that, when I was at XVT, we
> put
> > a lot of work into supporting native resource files in our portable
> GUI
> > toolkit.
> >
>
> It might not be too hard to make the GUI objects 'serialize' themselves
> into a native resource file but this would be useless without something
> to convert a resource file back into C++ code. Something like this
> could be written on top of a pure C++ solution with the help of a
> serialization library.
>

Sure, but this can be kind of simple c++ or even c code.
Alternatively very important is possibility to load resources in runtime,
possibly this can help to solve localization issues.

regards,
bohdan


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