From: Andy Little (andy_at_[hidden])
Date: 2005-09-29 03:28:49
Brian Riis wrote
> I really don't think we want standard C++ to have a "builtin" GUI that
> "simply works" on all systems.
Sorry . have I misread this ?
A C++ GUI that "simply works" is exactly what I want. Its got to be simple for
beginning programmes to pick up, generic, have an intuitive model, and have a
non-platform dependent interface.
> That makes me think of the Java GUI,
> which works on all systems with a VM, but unfortunately looks like a
> Java app regardless.
The builtin GUI is a major reason for Java's Success. And notice that it works
on the internet where "platform" is not applicable. Personally I think the Java
model is well worth looking at for ideas about a C++ GUI.
The Windows GUI behaves slightly different than
> GNOME, and there are quite large differences to OSX from either.
Thats interesting and useful stuff. Would it be possible to enumerate some of
the differences? Personally I would like to have a uniform behaviour of a C++
platforms if possible.
> I don't think we want a GUI system where people will say, "Hey look at
> this app; it's obviously written in C++, judging by the UI!"
I think you are limiting the possibilities here. Maybe a C++ GUI should be 3D.
Maybe we should default to a round window. You cant have true platform
independence if by default you need to simulate a particular platforms look and
feel. IOW then you cant have one default interface. Being able to put
on a platform dependent skin is an often requested feature, but is trivial to
achieve IMO. The number one feature is simplicity and ease of use which means
platform independence... "simply works")
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