Subject: [boost] [New Feature Suggestion] Fast RTTI Implementation
From: ·ùÀÎÈ¯ (rihwan_at_[hidden])
Date: 2009-02-05 11:12:55
Let me introduce the fast rtti system.
Many other library and system(ex. game engines) has there own rtti system.
But normally their rtti system consume Big O(n) for dynamic casting another
So, I implemented fast rtti Big O(1) time consuming rtti system.
I used bit signature for class inhertance hierarchy expression.
Thanks for reviewing my mail and source code
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