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Subject: Re: [boost] 5 Observations - My experience with the boost libraries
From: Stefan Seefeld (seefeld_at_[hidden])
Date: 2010-03-24 18:12:29


On 03/24/2010 05:43 PM, Tom Brinkman wrote:
>>> The C part in graphics/HPC programming is the equivalent of the "inline Assembler" of earlier days.
>>>
> Here is were we probably disagree. "C' coding is always going to be
> important in graphics programming. Its always going to be around in
> the backround. Most will want to wrap it, though, as they always
> have.
>
> In the future, hardware acceleration will be even more of an issue
> than it has been, so stay tuned. Lots of cool stuff coming your way
> very soon.
>
> IMO, you should just play it loose between the two worlds, "C" and
> "C++". Pick and choose what works for you, but keep in eye on what
> the "C" guys are up to because they are doing some cool as shit.
>

I fully agree on the "pick and choose what works" approach. However,
there is absolutely nothing special about C. Yes, it gives access to
"raw pointers". But so what ? Fortran is catching up on support for
parallelism. And other languages (including interpreters, runtimes) get
built-in support for multi-core architectures, too. Not to speak of all
the research languages that are being invented specifically to address
the needs of the HPC community (or tomorrow's mainstream computers).
There really isn't anything in C that deserves any special attention.

         Stefan

-- 
       ...ich hab' noch einen Koffer in Berlin...

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