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Subject: Re: [boost] [locale] [filesystem] Windows local 8 bit encoding
From: Thiel, Bjoern (bjoern.thiel_at_[hidden])
Date: 2012-11-01 10:43:28

From: boost-bounces_at_[hidden] [boost-bounces_at_[hidden]] on behalf of Artyom Beilis [artyomtnk_at_[hidden]]
Sent: Thursday, November 01, 2012 09:57
To: boost_at_[hidden]
Subject: Re: [boost] [locale] [filesystem] Windows local 8 bit encoding

> From: "Thiel, Bjoern" <bjoern.thiel_at_[hidden]>
>To: "boost_at_[hidden]" <boost_at_[hidden]>
>Sent: Wednesday, October 31, 2012 4:07 PM
>Subject: [boost] [locale] [filesystem] Windows local 8 bit encoding


> >Hi,
> >
> >developing platform independent code I really like the convenience functions
> >conv::to_utf, conv::from_utf, and conv::utf_to_utf from locale.
> >Why not add something like conv::local8bit_to_utf and conv::local8bit_from_utf
> First of all locale encoding is not constant, for example there are numerous
> way to change locale
> [...]
> Thus the "concept" of the OS locale is quite uncertain and not well
> defined especially under Microsoft Windows.


> Using Boost.Locale you can convert to locale encoding of a given
> std::locale() object generated with Boost.Locale.
> boost::locale::generator allows to select legacy "ANSI" encoding
> instead of UTF-8 to be default upon creation of the locale object that
> corresponds to the system locale.
> This object you can use with to_utf and from_utf functions.

Unfortunately that does not work under Microsoft Windows as
  generator locale_generator ;
  locale_generator.use_ansi_encoding( true ) ;
  std::locale const current_locale = locale_generator.generate( name ) ;
needs a name.

If I use the application locale name
  std::string const name = std::locale().name() ;
I get "C" which gives me "US-ASCII" encoding and not the "windows-1252"
encoding I have.

Even if I use the system locale name
  std::string const name = std::locale( "" ).name() ;
I get "English_United States.1252" which gives me the codepage "1252"
as encoding and not "windows-1252" either (conv::to_utf and conv::from_utf
just throw "Invalid or unsupported charset:1252" in this case).

> [...]
> So if you want to write cross platform software stick to UTF-8
> and on the boundary of Win32 API convert it to Wide API
> which is the native Windows API and the correct one to use.

Actually I'm trying to make a shared object (a dll) platform independent
that has to do some character conversions according to the current application

Best regards


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