|
Boost : |
Subject: Re: [boost] [locale] [filesystem] Windows local 8 bit encoding
From: Artyom Beilis (artyomtnk_at_[hidden])
Date: 2012-11-01 10:59:29
>> Using Boost.Locale you can convert to locale encoding of a given
>> std::locale() object generated with Boost.Locale.
>>
>> boost::locale::generator allows to select legacy "ANSI" encoding
>> instead of UTF-8 to be default upon creation of the locale object that
>> corresponds to the system locale.
>>
>> This object you can use with to_utf and from_utf functions.
>
>Unfortunately that does not work under Microsoft Windows as
> generator locale_generator ;
> locale_generator.use_ansi_encoding( true ) ;
> std::locale const current_locale = locale_generator.generate( name ) ;
>needs a name.
>
Similar to creating std::locale("") the generation
locale_generator.generate("") gives the expected result, i.e.
system default locale.
See: http://www.boost.org/doc/libs/1_51_0/libs/locale/doc/html/locale_gen.html
>Best regards
>
>Bjoern.
>
Regards
Artyom Beilis
Boost list run by bdawes at acm.org, gregod at cs.rpi.edu, cpdaniel at pacbell.net, john at johnmaddock.co.uk