Subject: Re: [boost] [fixed_point] First presentation from GSoC 2015 and more
From: Klaim - JoÃ«l Lamotte (mjklaim_at_[hidden])
Date: 2016-10-11 17:37:30
On 6 October 2016 at 12:07, Paul A. Bristow <pbristow_at_[hidden]> wrote:
> > -----Original Message-----
> > From: Boost [mailto:boost-bounces_at_[hidden]] On Behalf Of
> Christopher Kormanyos
> > Sent: 05 October 2016 23:07
> > To: boost_at_[hidden]
> > Subject: Re: [boost] [fixed_point] First presentation from GSoC 2015 and
> > >> A partial implementation of fixed-point in a Boost-like
> > >> style based on proposal N3352 is now available.
> > > ... But your links don't work,
> Indeed :-( (
> The correct link to the docs for some years used to be
> but sadly this no longer works for reasons that so far escape me (but I
> suspect some change at Dropbox?).
> Meanwhile here is a PDF version to whet your appetite until I get a html
> version publicly available.
> Boost.Fixed_point ?
> A partial implementation of fixed-point in a Boost-like style based on
> proposal N3352 is now available.
> This work is the result of developments from 2013-2016, including efforts
> from GSoC 2015.
> The source code is available at: https://github.com/
> (The master branch will be stable for a while but the develop branch may
> be updated in the light of your feedback).
> Preliminary docs are available at:
> We are potentially interested in submitting this work for inclusion in
> We are now requesting comments and suggestions for improvements,
> corrections and any
> further test results if these become available.
> Some key library features include:
> * proper C++ header-only implementation
> * full numeric_limits and <cmath> functions
> * flexible template choice of split between resolution and range
> * automatic selection of underlying integral representation
> * portability and high efficiency for bare metal microcontrollers
> * interoperation with Boost.Math
> * seamless extension to high-precision using Boost.Multiprecision
> * extensive test suite
> Thank you for your consideration.
> Best regards,
> Christopher Kormanyos
> And apologies from Paul.
I'm a bit surprised I didn't see this work before.
Are you aware that SG14, the gamedev, real-time simulations, embedded
software and financing study group for the standard
is working on fixed point real proposal too?
Here is a version of the proposal:
I will notify SG14 in case they missed your work too.
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