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From: Henri Herscher (henri.herscher_at_[hidden])
Date: 2006-01-30 11:55:51
I'm making heavy use of the boost shared pointers in the open source
audio recording (voip and sound devices) project I'm
The software is cross platform (Windowns/Linux) and shared pointers
are created in plugins and typically destroyed in other
plugins or in the main program.
Under linux, I haven't had any kind of problem. On windows however,
using MSVC++ 6SP6 I have observed strange crashes that
happen only in the release mode. So far I think I have been able to
solve that doing two things (both needed or crash !):
1. Make sure all DLLs and the main program are compiled with the same
runtime (multithreaded DLL)
2. Make sure all DLLs and the main program are compiled with inline
function exapansion disabled
* Is this normal ? What have other people experienced ?
* Will this go away if I upgrade to MSVC++ 7 ?
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