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Subject: Re: [Boost-users] [iostreams] building iostreams with zlib support for iphone
From: Vladimir Prus (vladimir_at_[hidden])
Date: 2009-04-09 11:13:17


Mikko Vainio wrote:

>
>
> Vladimir Prus wrote:
>> Mikko Vainio wrote:
>>
>>> Kenny Riddile wrote:
>>>> I need to build the iostreams library with zlib support for both the
>>>> iphone and iphone simulator. I already know how to just build the libs
>>>> for iphone and the simulator, but I'm a windows developer and have
>>>> little dev experience on mac, let-alone iphone, so I'm a bit bewildered.
>>>> How do I go about getting zlib support compiled in?
>>>>
>>> You need to define the environment variable ZLIB_SOURCE or other ZLIB_*
>>> variables as described in the installation instructions
>>> http://www.boost.org/doc/libs/1_38_0/libs/iostreams/doc/installation.html
>>> (note: the instructions say "Boot.Build variables" but that does not work).
>>
>> Can you clarify what exactly does not work?
>>
>> - Volodya
>>
>
> Hmm... I had hard time a while back trying to get iostreams built with
> zlib support. Setting ZLIB_SOURCE as a Boost.Build variable

How exactly did you set it?

> did not work
> (that is, no libboost_zlib produced) but today it does. I've updated the
> platform (Fedora linux) in between, so cannot say what's different now.

While there was Windows-specific change related to HAS_ZLIB, I don't think
anything was changed in Boost.Build on Linux.

- Volodya


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