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Subject: Re: [Boost-users] Object pools?
From: Diederick C. Niehorster (dcnieho_at_[hidden])
Date: 2010-02-17 19:10:24
Hi Michele,
I Don't share your concerns regarding memory leaks with Ryan's idea.
He says he will use shared_ptrs. If the management class always holds
on to a copy of the pointer and so does whoever "checked out" an
object, the object should be guaranteed to not be destroyed if only
pool or outside holder is destroyed, but should be guaranteed to be
destroyed when both are destroyed.
Best,
Dee
On Thu, Feb 18, 2010 at 12:45 AM, Michele Caini <michele.caini_at_[hidden]> wrote:
> Il 17/02/2010 17:18, Ryan McConnehey ha scritto:
>> michele.caini_at_[hidden] wrote:
>>> Simply, That's not as a pool have to work. You are looking for
>>> something that is a pool but working not as a pool does.
>> Then what is the definition of a pool? Â Do you mean that I'm looking for
>> something that is a pool but doesn't work like a Boost.pool?
>>
>> Ryan
>
>
> No, sorry. I mean that pool has responsability for manage offered
> objects, and so it manages them along their life time. Pool will create
> objects, pool will release and reclaim objects, and pool will delete
> objects. That's all.
>
> You are looking for something that create objects and forbid about them,
> until you return that objects to the home. Is correct?
> Really, it's possible but it is not as a pool works, simply.
>
> Your idea breaks also raii pattern and you risk to have memory leaks,
> because not reclaimed objects maybe be lost during their life time.
> So, in my opinion, it is not a good idea. I think that is better to
> create a pool of object during pool construction, so delete them during
> destruction, eventually resizing pool during use.
>
> What about a monostate pattern that globally manages objects as a pool
> and will be destroyed only when program terminates? That's can be a
> valid alternative, or not?
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