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Subject: [Boost-users] [BGL] resize/reserve on graph?
From: Geoff Hilton (geoff.hilton_at_[hidden])
Date: 2011-08-09 15:13:36


If I know that during the execution of the algorithm the graph size must
be grown by X number of vertices in one go, is there a way this can be
done to avoid multiple allocations such as when using std::vector's
reserve(..) or resize(..) member functions without subverting the BGL's
documented interface? Currently I use a for loop which iterates over
add_vertex(vertex_property, graph). Can a reserve and/or resize
equivalent otherwise please be added somewhere?

Thank you,
Geoff


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