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Geometry : |
Subject: [ggl] Reviewing GGL against Boost requirements
From: Mateusz Loskot (mateusz)
Date: 2009-04-20 11:05:03
Barend Gehrels wrote:
>
>
>
>> Also, sometimes it may be helpful to put
>>
>> }; // class T
>> or
>> }; // struct T
>>
>> comment if a file consists of number of classes and class definitions
>> are long.
>
> Don't see this a lot in boost. OK for me, but only if it is "very" long.
Sure. It's a trivial thing anyway.
>>>> - I prefer a struct above a class because, especially in templates,
>>>> many is public, often there is no protected / private at all
>>>
>>> Even if a struct and a class are technically the same, there's a
>>> strong "emotional" difference between them in the head of most
>>> programmers. "class" is often used for classes meant to produce actual
>>> objects, which have methods and an active role in the runtime
>>> functioning of the program. "struct" is rather used either for POD
>>> structures, or for classes used at compile-time like metafunctions,
>>> tags, traits, etc... So if the code above was mine I guess I'd choose
>>> "class", but I'm open to use "struct" if you really prefer.
>>
>> Same here.
>
> I agree with this, OK for me. Updated the development_notes
Great, thanks!
-- Mateusz Loskot, http://mateusz.loskot.net Charter Member of OSGeo, http://osgeo.org
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