Subject: [ggl] Clipping/Intersecting efficiency
From: Barend Gehrels (Barend.Gehrels)
Date: 2009-06-03 05:57:43
> However, I didn't see a point* in your source so maybe I looked at
> the wrong place.
> Actually, my "point" is the "TrackPoint". In the case of clipping, my
> "Road" (=linestring) keeps a list of "TrackPoint*" children.
> When clipping (in Road::buildPath), the goal is to be able to use a
> std::vector<TrackPoint*> as the source of the intersection, to avoid
> having to recreate a linestring_2d
A std::vector<TrackPoint*> can be used as the source. So this is
completely satisfactory now? You probably want to have it also like this
in the polygon clipping?
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