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Subject: [ggl] Clipping/Intersecting efficiency
From: Chris Browet (cbro)
Date: 2009-06-03 06:17:53


Hi

>
>> However, I didn't see a point* in your source so maybe I looked at the
>> wrong place.
>>
>>
> Actually, my "point" is the "TrackPoint". In the case of clipping, my
> "Road" (=linestring) keeps a list of "TrackPoint*" children.
> When clipping (in Road::buildPath), the goal is to be able to use a
> std::vector<TrackPoint*> as the source of the intersection, to avoid having
> to recreate a linestring_2d
>
> A std::vector<TrackPoint*> can be used as the source. So this is completely
> satisfactory now? You probably want to have it also like this in the polygon
> clipping?
>
>
I didn't try, yet, but it is conceptually ok.

Thx
- Chris -
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