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Subject: Re: [boost] 5 Observations - My experience with the boost libraries
From: Tom Brinkman (reportbase2007_at_[hidden])
Date: 2010-03-24 16:31:45
If you read the whole thread, which I dont suggest, I clarified my
comments. I said hardware accelerated graphics coding is done in
assembly and some C.
Of course, you can do graphics programming in any language including
Lua. Wrappers have been created over the years for every higher level
graphics language.
On Wed, Mar 24, 2010 at 1:24 PM, Fabio Fracassi <f.fracassi_at_[hidden]> wrote:
> Tom Brinkman wrote:
>>
>> Those of us that started out learning C++ before ever learning C, have had
>> to do lots of backfilling.
>>
>> By learning C, what I mean is getting really good at pointer manipulations
>> and managing memory yourself.
>>
>> C++ encourages all sorts of programming practices that I wish I never
>> learned and have never been very useful to me as a programmer.
>
> Such as?
>
>>
>> Sorry to say, but as a graphics programer, C++ is practically useless.
>> Its
>> all C.
>
> Oh, cool so I am paid to do a lot of useless work. Nice.
> I do a lot of graphics programming (medical imaging), and have never
> encountered any C here (and most libs in the field are written in pure and
> reasonably modern c++), unless you count interfacing with OpenGL, which in
> my experience is also greatly helped by using C++ techniques like using RAII
> wrappers.
>
> From my perspective I never see mixed C/C++ projects, rather C++ and Lua or
> Python.
>
>
>> Because boost only meets the needs of C++ developers, it will continue to
>> loose relevance.
>>
>> I'm just saying what people are thinking.
>>
>
> ... in your particular environment.
>
> Regards
>
> Fabio
>
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