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From: Gary Powell (Gary.Powell_at_[hidden])
Date: 2001-06-05 12:00:20

Most games are multi-threaded. At a minimum the sound buffer for the music
needs to run in its own thread or the music breaks up when the scene gets
texture rich.

(Also due to the known errors in the single threaded MSVC libraries, we
always link the multithreaded ones. A dumb reason to do so, but you do what
works and ship it.)



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